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<article>
  <articleinfo>
    <title>&linux; emulation in &os;</title>

    <author>
      <firstname>Roman</firstname>
      <surname>Divacky</surname>

      <affiliation>
	<address><email>rdivacky@FreeBSD.org</email></address>
      </affiliation>
    </author>

    <legalnotice id="trademarks" role="trademarks">
      &tm-attrib.adobe;
      &tm-attrib.ibm;
      &tm-attrib.freebsd;
      &tm-attrib.linux;
      &tm-attrib.netbsd;
      &tm-attrib.realnetworks;
      &tm-attrib.oracle;
      &tm-attrib.sun;
      &tm-attrib.general;
    </legalnotice>

    <abstract>
      <para>This masters thesis deals with updating the &linux; emulation layer
	(the so called <firstterm>Linuxulator</firstterm>).  The task was to update the layer to match
	the functionality of &linux; 2.6. As a reference implementation, the
	&linux; 2.6.16 kernel was chosen.  The concept is loosely based on
	the NetBSD implementation.  Most of the work was done in the summer
	of 2006 as a part of the Google Summer of Code students program.
	The focus was on bringing the <firstterm>NPTL</firstterm> (new &posix;
	thread library) support	into the emulation layer, including
	<firstterm>TLS</firstterm> (thread local storage),
	<firstterm>futexes</firstterm> (fast user space mutexes),
	<firstterm>PID mangling</firstterm>, and some other minor
	things.  Many small problems were identified and fixed in the
	process.  My work was integrated into the main &os; source
	repository and will be shipped in the upcoming 7.0R release.  We,
	the emulation development team, are working on making the
	&linux; 2.6 emulation the default emulation layer in &os;.</para>
    </abstract>
  </articleinfo>

  <sect1 id="intro">
    <title>Introduction</title>

    <para>In the last few years the open source &unix; based operating systems
      started to be widely deployed on server and client machines.  Among
      these operating systems I would like to point out two: &os;, for its BSD
      heritage, time proven code base and many interesting features and
      &linux; for its wide user base, enthusiastic open developer community
      and support from large companies.  &os; tends to be used on server
      class machines serving heavy duty networking tasks with less usage on
      desktop class machines for ordinary users.  While &linux; has the same
      usage on servers, but it is used much more by home based users.  This
      leads to a situation where there are many binary only programs available
      for &linux; that lack support for &os;.</para>

    <para>Naturally, a need for the ability to run &linux; binaries on a &os;
      system arises and this is what this thesis deals with: the emulation of
      the &linux; kernel in the &os; operating system.</para>

    <para>During the Summer of 2006 Google Inc. sponsored a project which
      focused on extending the &linux; emulation layer (the so called Linuxulator)
      in &os; to include &linux; 2.6 facilities.  This thesis is written as a
      part of this project.</para>
  </sect1>

  <sect1 id="inside">
    <title>A look inside&hellip;</title>

    <para>In this section we are going to describe every operating system in
      question.  How they deal with syscalls, trapframes etc. all the low-level
      stuff. We also describe the way they understand common &unix;
      primitives like what a PID is, what a thread is, etc.  In the third
      subsection we talk about how &unix; on &unix; emulation could be done
      in general.<para>

    <sect2 id="what-is-unix">
      <title>What is &unix;</title>

      <para>&unix; is an operating system with a long history that has
	influenced almost every other operating system currently in use.
	Starting in the 1960s, its development continues to this day (although
	in different projects).  &unix; development soon forked into two main
	ways: the BSDs and System III/V families.  They mutually influenced
	themselves by growing a common &unix; standard.  Among the
	contributions originated in BSD we can name virtual memory, TCP/IP
	networking, FFS, and many others.  The System V branch contributed to
	SysV interprocess communication primitives, copy-on-write, etc. &unix;
	itself does not exist any more but its ideas have been used by many
	other operating systems world wide thus forming the so called &unix;-like
	operating systems.  These days the most influential ones are &linux;, 
	Solaris, and possibly (to some extent) &os;.  There are in-company
	&unix; derivatives (AIX, HP-UX etc.), but these have been more and
	more migrated to the aforementioned systems.  Let us summarize typical
	&unix; characteristics.</para>
    </sect2>

    <sect2 id="tech-details">
      <title>Technical details</title>

      <para>Every running program constitutes a process that represents a state
	of the computation.  Running process is divided between kernel-space
	and user-space.  Some operations can be done only from kernel space
	(dealing with hardware etc.), but the process should spend most of its
	lifetime in the user space.  The kernel is where the management of the
	processes, hardware, and low-level details take place.  The kernel
	provides a standard unified &unix; API to the user space.  The most
	important ones are covered below.<para>

      <sect3 id="kern-proc-comm">
	<title>Communication between kernel and user space process</title>

	<para>Common &unix; API defines a syscall as a way to issue commands
	  from a user space process to the kernel.  The most common
	  implementation is either by using an interrupt or specialized
	  instruction (think of
	  <literal>SYSENTER</literal>/<literal>SYSCALL</literal> instructions
	  for ia32).  Syscalls are defined by a number.  For example in &os;,
	  the syscall number&nbsp;85 is the &man.swapon.2; syscall and the
	  syscall number&nbsp;132 is &man.mkfifo.2;.  Some syscalls need
	  parameters, which are passed from the user-space to the kernel-space
	  in various ways (implementation dependant).  Syscalls are
	  synchronous.</para>

	<para>Another possible way to communicate is by using a
	  <firstterm>trap</firstterm>.  Traps occur asynchronously after
	  some event occurs (division by zero, page fault etc.).  A trap
	  can be transparent for a process (page fault) or can result in
	  a reaction like sending a <firstterm>signal</firstterm>
	  (division by zero).</para>
      </sect3>

      <sect3 id="proc-proc-comm">
	<title>Communication between processes</title>

	<para>There are other APIs (System V IPC, shared memory etc.) but the
	  single most important API is signal.  Signals are sent by processes
	  or by the kernel and received by processes.  Some signals
	  can be ignored or handled by a user supplied routine, some result
	  in a predefined action that cannot be altered or ignored.</para>
      </sect3>

      <sect3 id="proc-mgmt">
	<title>Process management</title>

	<para>Kernel instances are processed first in the system (so called
	  init).  Every running process can create its identical copy using
	  the &man.fork.2; syscall.  Some slightly modified versions of this
	  syscall were introduced but the basic semantic is the same.  Every
	  running process can morph into some other process using the
	  &man.exec.3; syscall.  Some modifications of this syscall were
	  introduced but all serve the same basic purpose.  Processes end
	  their lives by calling the &man.exit.2; syscall.  Every process is
	  identified by a unique number called PID.  Every process has a
	  defined parent (identified by its PID).</para>
      </sect3>

      <sect3 id="thread-mgmt">
	<title>Thread management</title>

	<para>Traditional &unix; does not define any API nor implementation
	  for threading, while  &posix; defines its threading API but the
	  implementation is undefined.  Traditionally there were two ways of
	  implementing threads.  Handling them as separate processes (1:1
	  threading) or envelope the whole thread group in one process and
	  managing the threading in userspace (1:N threading).  Comparing
	  main features of each approach:</para>

	<para>1:1 threading</para>

	<itemizedlist>
	  <listitem>
	    <para>- heavyweight threads</para>
	  </listitem>
	  <listitem>
	    <para>- the scheduling cannot be altered by the user
	      (slightly mitigated by the &posix; API)</para>
	  </listitem>
	  <listitem>
	    <para>+ no syscall wrapping necessary</para>
	  </listitem>
	  <listitem>
	    <para>+ can utilize multiple CPUs</para>
	  </listitem>
	</itemizedlist>

	<para>1:N threading</para>

	<itemizedlist>
	  <listitem>
	    <para>+ lightweight threads</para>
	  </listitem>
	  <listitem>
	    <para>+ scheduling can be easily altered by the user</para>
	  </listitem>
	  <listitem>
	    <para>- syscalls must be wrapped </para>
	  </listitem>
	  <listitem>
	    <para>- cannot utilize more than one CPU</para>
	  </listitem>
	</itemizedlist>
    </sect2>

    <sect2 id="what-is-freebsd">
      <title>What is &os;?</title>

      <para>The &os; project is one of the oldest open source operating
	systems currently available for daily use.  It is a direct descendant
	of the genuine &unix; so it could be claimed that it is a true &unix;
	although licensing issues do not permit that.  The start of the project
	dates back to the early 1990's when a crew of fellow BSD users patched
	the 386BSD operating system.  Based on this patchkit a new operating
	system arose named &os; for its liberal license.  Another group created
	the NetBSD operating system with different goals in mind.  We will
	focus on &os;.</para>

      <para>&os; is a modern &unix;-based operating system with all the
	features of &unix;.  Preemptive multitasking, multiuser facilities,
	TCP/IP networking, memory protection, symmetric multiprocessing
	support, virtual memory with merged VM and buffer cache, they are all
	there.  One of the interesting and extremely useful features is the
	ability to emulate other &unix;-like operating systems.  As of
	December&nbsp;2006 and 7-CURRENT development, the following
	emulation functionalities are supported:</para>

      <itemizedlist>
	<listitem>
	  <para>&os;/i386 emulation on &os;/amd64</para>
	</listitem>
	<listitem>
	  <para>&os;/i386 emulation on &os;/ia64</para>
	</listitem>
	<listitem>
	  <para>&linux;-emulation of &linux; operating system on &os;</para>
	</listitem>
	<listitem>
	  <para>NDIS-emulation of Windows networking drivers interface</para>
	</listitem>
	<listitem>
	  <para>NetBSD-emulation of NetBSD operating system</para>
	</listitem>
	<listitem>
	  <para>PECoff-support for PECoff &os; executables</para>
	</listitem>
	<listitem>
	  <para>SVR4-emulation of System V revision 4 &unix;</para>
	</listitem>
      </itemizedlist>

      <para>Actively developed emulations are the &linux; layer and various
	&os;-on-&os; layers.  Others are not supposed to work properly nor
	be usable these days.</para>

      <para>&os; development happens in a central CVS repository where only
	a selected team of so called commiters can write.  This repository
	posseses several branches; the most interesting are the HEAD branch,
	in &os;	nomenclature called -CURRENT, and RELENG_X branches, where X
	stands for a number indicating a major version of &os;.  As of
	December&nbsp;2006, there are development branches for 6.X development
	(RELENG_6) and for the 5.X development (RELENG_5).  Other branches are
	closed and not actively maintained or only fed with security patches
	by the Security Officer of the &os; project.</para>

      <para>Historically the active development was done in the HEAD branch so
	it was considered extremely unstable and supposed to happen to break
	at any time.  This is not true any more as the
	<application>Perforce</application> (commercial	version control system)
	repository was introduced so that active development happen there.
	There are many branches in <application>Perforce</application> where
	development of certain parts of the system happens and these branches
	are from time to time merged back to the main CVS repository thus
	effectively putting the given feature to the &os; operating system.
	Tha same happened with the <filename>rdivacky_linuxolator</filename>
	branch where development of this thesis code was going on.</para>

      <para>More info about the &os; operating system can be found
	at [2].</para>

      <sect3 id="freebsd-tech-details">
	<title>Technical details</title>

	<para>&os; is traditional flavor of &unix; in the sense of dividing the
	  run of processes into two halves: kernel space and user space run.
	  There are two types of process entry to the kernel: a syscall and a
	  trap.  There is only one way to return.  In the subsequent sections
	  we will describe the three gates to/from the kernel.  The whole
	  description applies to the i386 architecture as the Linuxulator
	  only exists there but the concept is similar on other architectures.
	  The information was taken from [1] and the source code.</para>

	<sect4 id="freebsd-sys-entries">
	  <title>System entries</title>

	  <para>&os; has an abstraction called an execution class loader,
	    which is a wedge into the &man.execve.2; syscall.  This employs a
	    structure <literal>sysentvec</literal>, which describes an
	    executable ABI.  It contains things like errno translation table,
	    signal translation table, various functions to serve syscall needs
	    (stack fixup, coredumping, etc.).  Every ABI the &os; kernel wants
	    to support must define this structure, as it is used later in the
	    syscall processing code and at some other places.  System entries
	    are handled by trap handlers, where we can access both the
	    kernel-space and the user-space at once.</para>
	</sect4>

	<sect4 id="freebsd-syscalls">
	  <title>Syscalls</title>

	  <para>Syscalls on &os; are issued by executing interrupt
	    <literal>0x80</literal> with register <varname>%eax</varname> set
	    to a desired syscall number with arguments passed on the stack.</para>

	  <para>When a process issues an interrupt <literal>0x80</literal>, the
	    <literal>int0x80</literal> syscall trap handler is issued (defined
	    in <filename>sys/i386/i386/exception.s</filename>), which prepares
	    arguments (i.e. copies them on to the stack) for a
	    call to a C function &man.syscall.2; (defined in
	    <filename>sys/i386/i386/trap.c</filename>), which processes the
	    passed in trapframe.  The processing consists of preparing the
	    syscall (depending on the <literal>sysvec</literal> entry),
	    determining if the syscall is 32-bit or 64-bit one (changes size
	    of the parameters), then the parameters are copied, including the
	    syscall.  Next, the actual syscall function is executed with
	    processing of the return code (special cases for
	    <literal>ERESTART</literal> and <literal>EJUSTRETURN</literal>
	    errors).  Finally an <literal>userret()</literal> is scheduled,
	    switching the process back to the users-pace.  The parameters to
	    the actual syscall handler are passed in the form of 
	    <literal>struct thread *td</literal>,
	    <literal>struct syscall args *</literal> arguments where the second
	    parameter is a pointer to the copied in structure of
	    parameters.</para>
	</sect4>

	<sect4 id="freebsd-traps">
	  <title>Traps</title>

	  <para>Handling of traps in &os; is similar to the handling of
	    syscalls.  Whenever a trap occurs, an assembler handler is called.
	    It is chosen between alltraps, alltraps with regs pushed or
	    calltrap depending on the type of the trap.  This handler prepares
	    arguments for a call to a C function <literal>trap()</literal>
	    (defined in <filename>sys/i386/i386/trap.c</filename>), which then
	    processes the occurred trap.  After the processing it might send a
	    signal to the process and/or exit to userland using
	    <literal>userret()</literal>.</para>
	</sect4>

	<sect4 id="freebsd-exits">
	  <title>Exits</title>

	  <para>Exits from kernel to userspace happen using the assembler
	    routine <literal>doreti</literal> regardless of whether the kernel
	    was entered via a trap or via a syscall.  This restores the program
	    status from the stack and returns to the userspace.</para>
	</sect4>

	<sect4 id="freebsd-unix-primitives">
	  <title>&unix; primitives</title>

	  <para>&os; operating system adheres to the traditional &unix; scheme,
	    where every process has a unique identification number, the so
	    called <firstterm>PID</firstterm> (Process ID).  PID numbers are
	    allocated either linearly or randomly ranging from
	    <literal>0</literal> to <literal>PID_MAX</literal>.  The allocation
	    of PID numbers is done using linear searching of PID space.  Every
	    thread in a process receives the same PID number as result of the
	    &man.getpid.2; call.</para>

	  <para>There are currently two ways to implement threading in &os;.
	    The first way is M:N threading followed by the 1:1 threading model.
	    The default library used is M:N threading
	    (<literal>libpthread</literal>) and you can switch at runtime to
	    1:1 threading (<literal>libthr</literal>).  The plan is to switch
	    to 1:1 library by default soon.  Although those two libraries use
	    the same kernel primitives, they are accessed through different
	    API(es).  The M:N library uses the <literal>kse_*</literal> family
	    of syscalls while the 1:1 library uses the <literal>thr_*</literal>
	    family of syscalls.  Because of this, there is no general concept
	    of thread ID shared between kernel and userspace.  Of course, both
	    threading libraries implement the pthread thread ID API.  Every
	    kernel thread (as described by <literal>struct thread</literal>)
	    has td tid identifier but this is not directly accessible
	    from userland and solely serves the kernel's needs.  It is also
	    used for 1:1 threading library as pthread's thread ID but handling
	    of this is internal to the library and cannot be relied on.</para>

	  <para>As stated previously there are two implementations of threading
	    in &os;.  The M:N library divides the work between kernel space and
	    userspace.  Thread is an entity that gets scheduled in the kernel
	    but it can represent various number of userspace threads.
	    M userspace threads get mapped to N kernel threads thus saving
	    resources while keeping the ability to exploit multiprocessor
	    parallelism.  Further information about the implementation can be
	    obtained from the man page or [1].  The 1:1 library directly maps a
	    userland thread to a kernel thread thus greatly simplifying the
	    scheme.  None of these designs implement a fairness mechanism (such
	    a mechanism was implemented but it was removed recently because it
	    caused serious slowdown and made the code more difficult to deal
	    with).</para>
	</sect4>
      </sect3>
    </sect2>

    <sect2 id="what-is-linux">
      <title>What is &linux;</title>

      <para>&linux; is a &unix;-like kernel originally developed by Linus
	Torvalds, and now being contributed to by a massive crowd of
	programmers all around the world.  From its mere beginnings to todays,
	with wide support from companies such as IBM or Google, &linux; is
	being associated with its fast development pace, full hardware support
	and benevolent dictator model of organization.</para>

      <para>&linux; development started in 1991 as a hobbyist project at
	University of Helsinki in Finland.  Since then it has obtained all the
	features of a modern &unix;-like OS: multiprocessing, multiuser
	support, virtual memory, networking, basically everything is there.
	There are also highly advanced features like virtualization etc.</para>

      <para>As of 2006 &linux; seems to be the most widely used open source
	operating system with support from independent software vendors like
	Oracle, RealNetworks, Adobe, etc.  Most of the commercial software
	distributed for &linux; can only be obtained in a binary form so
	recompilation for other operating systems is impossible.</para>

      <para>Most of the &linux; development happens in a
	<application>Git</application> version control system.
	<application>Git</application> is a distributed system so there is
	no central source of the &linux; code, but some branches are considered
	prominent and official.  The version number scheme implemented by
	&linux; consists of four numbers A.B.C.D.  Currently development
	happens in 2.6.C.D, where C represents major version, where new
	features are added or changed while D is a minor version for bugfixes
	only.</para>

      <para>More information can be obtained from [4].</para>

      <sect3 id="linux-tech-details">
	<title>Technical details</title>

      <para>&linux; follows the traditional &unix; scheme of dividing the run
	of a process in two halves: the kernel and user space.  The kernel can
	be entered in two ways: via a trap or via a syscall.  The return is
	handled only in one way.  The further description applies to
	&linux;&nbsp;2.6 on the &i386; architecture.  This information was
	taken from [3].</para>

	<sect4 id="linux-syscalls">
	  <title>Syscalls</title>

	  <para>Syscalls in &linux; are performed (in userspace) using
	    <literal>syscallX</literal> macros where X substitutes a number
	    representing the number of parameters of the given syscall.  This
	    macro translates to a code that loads <varname>%eax</varname>
	    register with a number of the syscall and executes interrupt
	    <literal>0x80</literal>.  After this syscall return is called,
	    which translates negative return values to positive
	    <literal>errno</literal> values and sets <literal>res</literal> to
	    <literal>-1</literal> in case of an error.  Whenever the interrupt
	    <literal>0x80</literal> is called the process enters the kernel in
	    system call trap handler.  This routine saves all registers on the
	    stack and calls the selected syscall entry.  Note that the &linux;
	    calling convention expects parameters to the syscall to be passed
	    via registers as shown here:</para>

	  <orderedlist>
	    <listitem>
	      <para>parameter -> <varname>%ebx</varname></para>
	    </listitem>
	    <listitem>
	      <para>parameter -> <varname>%ecx</varname></para>
	    </listitem>
	    <listitem>
	      <para>parameter -> <varname>%edx</varname></para>
	    </listitem>
	    <listitem>
	      <para>parameter -> <varname>%esi</varname></para>
	    </listitem>
	    <listitem>
	      <para>parameter -> <varname>%edi</varname></para>
	    </listitem>
	    <listitem>
	      <para>parameter -> <varname>%ebp</varname></para>
	    </listitem>
	  </orderedlist>

	  <para>There are some exceptions to this, where &linux; uses different
	    calling convention (most notably the <literal>clone</literal>
	    syscall).</para>
	</sect4>

	<sect4 id="linux-traps">
	  <title>Traps</title>

	  <para>Zhe trap handlers are introduced in
	    <filename>arch/i386/kernel/traps.c</filename> and most of these
	    handlers live in <filename>arch/i386/kernel/entry.S</filename>,
	    where handling of the traps happens.</para>
	</sect4>

	<sect4 id="linux-exits">
	  <title>Exits</title>

	  <para>Return from the syscall is managed by syscall &man.exit.3;,
	    which checks for the process having unfinished work, then checks
	    whether we used user-supplied selectors.  If this happens stack
	    fixing is applied and finally the registers are restored from the
	    stack and the process returns to the userspace.</para>
	</sect4>

	<sect4 id="linux-unix-primitives">
	  <title>&unix; primitives</title>

	  <para>In the 2.6 version, the &linux; operating system redefined some
	    of the traditional &unix; primitives, notably PID, TID and thread.
	    PID is defined not to be unique for every process, so for some
	    processes (threads) &man.getppid.2; returns the same value.  Unique
	    identification of process is provided by TID.  This is because
	    <firstterm>NPTL</firstterm> (New &posix; Thread Library) defines
	    threads to be normal processes (so called 1:1 threading).  Spawning
	     a new process in &linux;&nbsp;2.6 happens using the
	    <literal>clone</literal> syscall (fork variants are reimplemented using
	    it).  This clone syscall defines a set of flags that affect
	    behaviour of the cloning process regarding thread implementation.
	    The semantic is a bit fuzzy as there is no single flag telling the
	    syscall to create a thread.</para>

	  <para>Implemented clone flags are:</para>

	  <itemizedlist>
	    <listitem>
	      <para><literal>CLONE_VM</literal> - processes share their memory
		space</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_FS</literal> - share umask, cwd and
		namespace</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_FILES</literal> - share open
		files</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_SIGHAND</literal> - share signal handlers
		and blocked signals</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_PARENT</literal> - share parent</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_THREAD</literal> - be thread (further
		explanation below)</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_NEWNS</literal> - new namespace</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_SYSVSEM</literal> - share SysV undo
		structures</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_SETTLS</literal> - setup TLS at supplied
		address</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_PARENT_SETTID</literal> - set TID in the
		parent</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_CHILD_CLEARTID</literal> - clear TID in the
		child</para>
	    </listitem>
	    <listitem>
	      <para><literal>CLONE_CHILD_SETTID</literal> - set TID in the
		child</para>
	    </listitem>
	  </itemizedlist>

	  <para><literal>CLONE_PARENT</literal> sets the real parent to the
	    parent of the caller.  This is useful for threads because if thread
	    A creates thread B we want thread B to be parented to the parent of
	    the whole thread group.  <literal>CLONE_THREAD</literal> does
	    exactly the same thing as <literal>CLONE_PARENT</literal>,
	    <literal>CLONE_VM</literal> and <literal>CLONE_SIGHAND</literal>,
	    rewrites PID to be the same as PID of the caller, sets exit signal
	    to be none and enters the thread group.
	    <literal>CLONE_SETTLS</literal> sets up GDT entries for TLS
	    handling.  The <literal>CLONE_*_*TID</literal> set of flags
	    sets/clears user supplied address to TID or 0.</para>

	  <para>As you can see the <literal>CLONE_THREAD</literal> does most
	    of the work and does not seem to fit the scheme very well.  The
	    original intention is unclear (even for authors, according to
	    comments in the code) but I think originally there was one
	    threading flag, which was then parcelled among many other flags
	    but this separation was never fully finished.  It is also unclear
	    what this partition is good for as glibc does not use that so only
	    hand-written use of the clone permits a programmer to access this
	    features.</para>

	  <para>For non-threaded programs the PID and TID are the same.  For
	    threaded programs the first thread PID and TID are the same and
	    every created thread shares the same PID and gets assigned a
	    unique TID (because <literal>CLONE_THREAD</literal> is passed in)
	    also parent is shared for all processes forming this threaded
	    program.</para>

	  <para>The code that implements &man.pthread.create.3; in NPTL defines
	    the clone flags like this:</para> 

	  <programlisting>int clone_flags = (CLONE_VM | CLONE_FS | CLONE_FILES | CLONE_SIGNAL

 | CLONE_SETTLS | CLONE_PARENT_SETTID 

| CLONE_CHILD_CLEARTID | CLONE_SYSVSEM 
#if __ASSUME_NO_CLONE_DETACHED == 0 

| CLONE_DETACHED 
#endif 

| 0);</programlisting>

	  <para>The <literal>CLONE_SIGNAL</literal> is defined like</para>

	  <programlisting>#define CLONE_SIGNAL (CLONE_SIGHAND | CLONE_THREAD)</programlisting>

	  <para>the last 0 means no signal is sent when any of the threads
	    exits.</para>
	</sect4>
      </sect3>
    </sect2>

    <sect2 id="what-is-emu">
      <title>What is emulation</title>

      <para>According to a dictionary definition, emulation is the ability of
	a program or device to imitate another program or device.  This is
	achieved by providing the same reaction to a given stimulus as the
	emulated object.  In practice, the software world mostly sees three
	types of emulation - a program used to emulate a machine (QEMU, various
	game console emulators etc.), software emulation of a hardware facility
	(OpenGL emulators, floating point units emulation etc.) and operating
	system emulation (either in kernel of the operating system or as a
	userspace program).</para>

      <para>Emulation is usually used in a place, where using the original
	component is not feasible nor possible at all.  For example someone
	might want to use a program developed for a different operating
	system than he uses.  Then emulation comes in handy.  Sometimes
	there is no other way but to use emulation - e.g. when the hardware
	device you try to use does not exist (yet/anymore) then there is no
	other way but emulation.  This happens often when porting an operating
	system to a new (non-existent) platform.  Sometimes it is just
	cheaper to emulate.</para>

      <para>Looking from an implementation point of view, there are two main
	approaches to the implementation of emulation.  You can either emulate
	the whole thing - accepting possible inputs of the original object,
	maintaining inner state and emitting correct output based on the state
	and/or input.  This kind of emulation does not require any special
	conditions and basically can be implemented anywhere for any
	device/program.  The drawback is that implementing such emulation is
	quite difficult, time-consuming and error-prone.  In some cases we can
	use a simpler approach.  Imagine you want to emulate a printer that
	prints from left to right on a printer that prints from right to left.
	It is obvious that there is no need for a complex emulation layer but
	simply reversing of the printed text is sufficient.  Sometimes the
	emulating environment is very similar to the emulated one so just a
	thin layer of some translation is necessary to provide fully working
	emulation!  As you can see this is much less demanding to implement,
	so less time-consuming and error-prone than the previous approach.  But
	the necessary condition is that the two environments must be similar
	enough.  The third approach combines the two previous.  Most of the
	time the objects do not provide the same capabilities so in a case of
	emulating the more powerful one on the less powerful we have to emulate
	the missing features with full emulation described above.</para>

      <para>This master thesis deals with emulation of &unix; on &unix;, which
	is exactly the case, where only a thin layer of translation is
	sufficient to provide full emulation.  The &unix; API consists of a set
	of syscalls, which are usually self contained and do not affect some
	global kernel state.</para>

      <para>There are a few syscalls that affect inner state but this can be
	dealt with by providing some structures that maintain the extra
	state.</para>

      <para>No emulation is perfect and emulations tend to lack some parts but
	this usually does not cause any serious drawbacks.  Imagine a game
	console emulator that emulates everything but music output.  No doubt
	that the games are playable and one can use the emulator.  It might
	not be that comfortable as the original game console but its an
	acceptable compromise between price and comfort.</para>

      <para>The same goes with the &unix; API.  Most programs can live with a
	very limited set of syscalls working.  Those syscalls tend to be the
	oldest ones (&man.read.2;/&man.write.2;, &man.fork.2; family,
	&man.signal.3; handling, &man.exit.3;, &man.socket.2; API) hence it is
	easy to emulate because their semantics is shared among all
	&unix;es, which exist todays.</para>
    </sect2>
  </sect1>

  <sect1 id="freebsd-emulation">
    <title>Emulation</title>

    <sect2>
      <title>How emulation works in &os;</title>

      <para>As stated earlier, &os; supports running binaries from several
	other &unix;es.  This works because &os; has an abstraction called the
	execution class loader.  This wedges into the &man.execve.2; syscall,
	so when &man.execve.2; is about to execute a binary it examines its
	type.</para>

      <para>There are basically two types of binaries in &os;.  Shell-like text
	scripts which are identified by <literal>#!</literal> as their first
	two characters and normal (typically <firstterm>ELF</firstterm>)
	binaries, which are a representation of a compiled executable object.
	The vast majority (one could say all of them) of binaries in &os; are
	from type ELF.  ELF files contain a header, which specifies the OS ABI
	for this ELF file.  By reading this information, the operating system
	can accurately determine what type of binary the given file is.</para>

      <para>Every OS ABI must be registered in the &os; kernel.  This applies
	to the &os; native OS ABI, as well.  So when &man.execve.2; executes a
	binary it iterates through the list of registered APIs and when it
	finds the right one it starts to use the information contained in the
	OS ABI description (its syscall table, <literal>errno</literal>
	translation table, etc.).  So every time the process calls a syscall,
	it uses its own set of syscalls instead of some global one.  This
	effectively provides a very elegant and easy way of supporting
	execution of various binary formats.</para>

      <para>The nature of emulation of different OSes (and also some other
	subsystems) led developers to invite a handler event mechanism.  There
	are various places in the kernel, where a list of event handlers are
	called.  Every subsystem can register an event handler and they are
	called accordingly.  For example, when a process exits there is a
	handler called that possibly cleans up whatever the subsystem needs
	to be cleaned.</para>

      <para>Those simple facilities provide basically everything that is needed
	for the emulation infrastructure and in fact these are basically the
	only things necessary to implement the &linux; emulation layer.</para>
    </sect2>

    <sect2 id="freebsd-common-primitives">
      <title>Common primitives in the &os; kernel</title>

      <para>Emulation layers need some support from the operating system.  I am
	going to describe some of the supported primitives in the &os;
	operating system.</para>

      <sect3 id="freebsd-locking-primitives">
	<title>Locking primitives</title>

	<para>Contributed by: &a.attilio;</para>

	<para>The &os; synchronization primitive set is based on the idea to
	  supply a rather huge number of different primitives in a way that
	  the better one can be used for every particular, appropriate
	  situation.</para>

	<para>To a high level point of view you can consider three kinds of
	  synchronization primitives in the &os; kernel:</para>

	<itemizedlist>
	  <listitem>
	    <para>atomic operations and memory barriers</para>
	  </listitem>
	  <listitem>
	    <para>locks</para>
	  </listitem>
	  <listitem>
	    <para>scheduling barriers</para>
	  </listitem>
	</itemizedlist>

	<para>Below there are descriptions for the 3 families.  For every lock,
	  you should really check the linked manpage (where possible) for
	  more detailed explanations.</para>

	<sect4 id="freebsd-atomic-op">
	  <title>Atomic operations and memory barriers</title>

	  <para>Atomic operations are implemented through a set of functions
	    performing simple aritmetics on memory operands in an atomic way
	    with respect to external events (interrupts, preemption, etc.).
	    Atomic operations can guarantee atomicity just on small data types
	    (in the magnitude order of the <literal>.long.</literal>
	    architecture C data type), so should be rarely used directly in the
	    end-level code, if not only for very simple operations (like flag
	    setting in a bitmap, for example).  In fact, it is rather simple
	    and common to write down a wrong semantic based on just atomic
	    operations (usually referred as lock-less).  The &os; kernel offers
	    a way to perform atomic operations in conjunction with a memory
	    barrier.  The memory barriers will guarantee that an atomic
	    operation will happen following some specified ordering with
	    respect to other memory accesses.  For example, if we need that an
	    atomic operation happen just after all other pending writes (in
	    terms of instructions reordering buffers activities) are completed,
	    we need to explicitly use a memory barrier in conjunction to this
	    atomic operation.  So it is simple to understand why memory
	    barriers play a key role for higher-level locks building (just
	    as refcounts, mutexes, etc.).  For a detailed explanatory on atomic
	    operations, please refer to &man.atomic.9;.  It is far, however,
	    noting that atomic operations (and memory barriers as well) should
	    ideally only be used for building front-ending locks (as
	    mutexes).</para>

	<sect4 id="freebsd-refcounts">
	  <title>Refcounts</title>

	  <para>Refcounts are interfaces for handling reference counters.
	    They are implemented through atomic operations and are intended to
	    be used just for cases, where the reference counter is the only
	    one thing to be protected, so even something like a spin-mutex is
	    deprecated.  Using the refcount interface for structures, where
	    a mutex is already used is often wrong since we should probably
	    close the reference counter in some already protected paths.  A
	    manpage discussing refcount does not exist currently, just check
	    <filename>sys/refcount.h</filename> for an overview of the
	    existing API.</para>
	</sect4>

	<sect4 id="freebsd-locks">
	  <title>Locks</title>

	  <para>&os; kernel has huge classes of locks.  Every lock is defined
	    by some peculiar properties, but probably the most important is the
	    event linked to contesting holders (or in other terms, the
	    behaviour of threads unable to acquire the lock).  &os;'s locking
	    scheme presents three different behaviours for contenders:</para>

	  <orderedlist>
	    <listitem>
	      <para>spinning</para>
	    </listitem>
	    <listitem>
	      <para>blocking</para>
	    </listitem>
	    <listitem>
	      <para>sleeping</para>
	    </listitem>
	  </orderedlist>

	  <note>
	    <para>numbers are not casual</para>
	  </note>
	</sect4>

	<sect4 id="freebsd-spinlocks">
	  <title>Spinning locks</title>

	  <para>Spin locks let waiters to spin until they cannot acquire the
	    lock.  An important matter do deal with is when a thread contests
	    on a spin lock if it is not descheduled.  Since the &os; kernel
	    is preemptive, this exposes spin lock at the risk of deadlocks
	    that can be solved just disabling interrupts while they are
	    acquired.  For this and other reasons (like lack of priority
	    propagation support, poorness in load balancing schemes between
	    CPUs, etc.), spin locks are intended to protect very small paths
	    of code, or ideally not to be used at all if not explicitly
	    requested (explained later).</para>
	</sect4>

	<sect4 id="freebsd-blocking">
	  <title>Blocking</title>

	  <para>Block locks let waiters to be descheduled and blocked until
	    the lock owner does not drop it and wakes up one or more
	    contenders.  In order to avoid starvation issues, blocking locks
	    do priority propagation from the waiters to the owner.  Block
	    locks must be implemented through the turnstile interface and are
	    intended to be the most used kind of locks in the kernel, if no
	    particular conditions are met.</para>
	</sect4>

	<sect4 id="freebsd-sleeping">
	  <title>Sleeping</title>

	  <para>Sleep locks let waiters to be descheduled and fall asleep
	    until the lock holder does not drop it and wakes up one or more
	    waiters.  Since sleep locks are intended to protect large paths
	    of code and to cater asynchronous events, they do not do any form
	    of priority propagation.  They must be implemented through the
	    &man.sleepqueue.9; interface.</para>

	  <para>The order used to acquire locks is very important, not only for
	    the possibility to deadlock due at lock order reversals, but even
	    because lock acquisition should follow specific rules linked to
	    locks natures.  If you give a look at the table above, the
	    practical rule is that if a thread holds a lock of level n (where
	    the level is the number listed close to the kind of lock) it is not
	    allowed to acquire a lock of superior levels, since this would
	    break the specified semantic for a path.  For example, if a thread
	    holds a block lock (level 2), it is allowed to acquire a spin lock
	    (level 1) but not a sleep lock (level 3), since block locks are
	    intended to protect smaller paths than sleep lock (these rules are
	    not about atomic operations or scheduling barriers,
	    however).</para>

	  <para>This is a list of lock with their respective behaviours:</para>

	  <itemizedlist>
	    <listitem>
	      <para>spin mutex - spinning - &man.mutex.9;</para>
	    </listitem>
	    <listitem>
	      <para>sleep mutex - blocking - &man.mutex.9;</para>
	    </listitem>
	    <listitem>
	      <para>pool mutex - blocking - &man.mtx.pool.9;</para>
	    </listitem>
	    <listitem>
	      <para>sleep family - sleeping - &man.sleep.9; pause tsleep
		msleep msleep spin msleep rw msleep sx</para>
	    </listitem>
	    <listitem>
	      <para>condvar - sleeping - &man.condvar.9;</para>
	    </listitem>
	    <listitem>
	      <para>rwlock - blocking - &man.rwlock.9;</para>
	    </listitem>
	    <listitem>
	      <para>sxlock - sleeping - &man.sx.9;</para>
	    </listitem>
	    <listitem>
	      <para>lockmgr - sleeping - &man.lockmgr.9;</para>
	    </listitem>
	    <listitem>
	      <para>semaphores - sleeping - &man.sema.9;</para>
	    </listitem>
	  </itemizedlist>

	  <para>Among these locks only mutexes, sxlocks, rwlocks and lockmgrs
	    are intended to handle recursion, but currently recursion is only
	    supported by mutexes and lockmgrs.</para>
	</sect4>

	<sect4 id="freebsd-scheduling">
	  <title>Scheduling barriers</title>

	  <para>Scheduling barriers are intended to be used in order to drive
	    scheduling of threading.  They consist mainly of three
	    different stubs:</para>

	  <itemizedlist>
	    <listitem>
	      <para>critical sections (and preemption)</para>
	    </listitem>
	    <listitem>
	      <para>sched_bind</para>
	    </listitem>
	    <listitem>
	      <para>sched_pin</para>
	    </listitem>
	  </itemizedlist>

	  <para>Generally, these should be used only in a particular context
	    and even if they can often replace locks, they should be avoided
	    because they do not let the diagnose of simple eventual problems
	    with locking debugging tools (as &man.witness.4;).</para>
	</sect4>

	<sect4 id="freebsd-critical">
	  <title>Critical sections</title>

	  <para>The &os; kernel has been made preemptive basically to deal with
	    interrupt threads.  In fact, in order to avoid high interrupt
	    latency, time-sharing priority threads can be preempted by
	    interrupt threads (in this way, they do not need to wait to be
	    scheduled as the normal path previews).  Preemption, however,
	    introduces new racing points that need to be handled, as well.
	    Often, in order to deal with preemption, the simplest thing to do
	    is to completely disable it.  A critical section defines a piece of
	    code (borderlined by the pair of functions &man.critical.enter.9;
	    and &man.critical.exit.9;, where preemption is guaranteed to not
	    happen (until the protected code is fully executed).  This can
	    often replace a lock effectively but should be used carefully in
	    order to not lose the whole advantage that preemption
	    brings.</para>
	</sect4>

	<sect4 id="freebsd-schedpin">
	  <title>sched_pin/sched_unpin</title>

	  <para>Another way to deal with preemption is the
	    <function>sched_pin()</function> interface.  If a piece of code
	    is closed in the <function>sched_pin()</function>  and
	    <function>sched_unpin()</function> pair of functions it is
	    guaranteed that the respective thread, even if it can be preempted,
	    it will always be executed on the same CPU.  Pinning is very
	    effective in the particular case when we have to access at
	    per-cpu datas and we assume other threads will not change those
	    data.  The latter condition will determine a critical section
	    as a too strong condition for our code.</para>
	</sect4>

	<sect4 id="freebsd-schedbind">
	  <title>sched_bind/sched_unbind</title>

	  <para><function>sched_bind</function> is an API used in order to bind
	    a thread to a particular CPU for all the time it executes the code,
	    until a <function>sched_unbind</function> function call does not
	    unbind it.  This feature has a key role in situations where you
	    cannot trust the current state of CPUs (for example, at very early
	    stages of boot), as you want to avoid your thread to migrate on
	    inactive CPUs.  Since <function>sched_bind</function> and
	    <function>sched_unbind</function> manipulate internal scheduler
	    structures, they need to be enclosed in
	    <function>sched_lock</function> acquisition/releasing when
	    used.</para>
	</sect4>
      </sect3>

      <sect3 id="freebsd-proc">
	<title>Proc structure</title>

	<para>Various emulation layers sometimes require some additional
	  per-process data.  It can manage separate structures (a list, a tree
	  etc.) containing these data for every process but this tends to be
	  slow and memory consuming.  To solve this problem the &os;
	  <literal>proc</literal> structure contains
	  <literal>p_emuldata</literal>, which is a void pointer to some
	  emulation layer specific data.  This <literal>proc</literal> entry
	  is protected by the proc mutex.</para>

	<para>The &os; <literal>proc</literal> structure contains a
	  <literal>p_sysent</literal> entry that identifies, which ABI this
	   process is running.  In fact, it is a pointer to the
	  <literal>sysentvec</literal> described above.  So by comparing this
	  pointer to the address where the <literal>sysentvec</literal>
	  structure for the given ABI is stored we can effectively determine
	  whether the process belongs to our emulation layer.  The code
	  typically looks like:</para>

	<programlisting>if (__predict_true(p->p_sysent != &amp;elf_&linux;_sysvec))
	  return;</programlisting>

	<para>As you can see, we effectively use the
	  <literal>__predict_true</literal> modifier to collapse the most
	  common case (&os; process) to a simple return operation thus
	  preserving high performance.  This code should be turned into a
	  macro because currently it is not very flexible, i.e. we do not
	  support &linux;64 emulation nor A.OUT &linux; processes
	  on i386.</para>
      </sect3>

      <sect3 id="freebsd-vfs">
	<title>VFS</title>

	<para>The &os; VFS subsystem is very complex but the &linux; emulation
	  layer uses just a small subset via a well defined API.  It can either
	  operate on vnodes or file handlers.  Vnode represents a virtual
	  vnode, i.e. representation of a node in VFS.  Another representation
	  is a file handler, which represents an opened file from the
	  perspective of a process.  A file handler can represent a socket or
	  an ordinary file.  A file handler contains a pointer to its vnode.
	  More then one file handler can point to the same vnode.</para>

	<sect4 id="freebsd-namei">
	  <title>namei</title>

	  <para>The &man.namei.9; routine is a central entry point to pathname
	    lookup and translation.  It traverses the path point by point from
	    the starting point to the end point using lookup function, which is
	    internal to VFS.  The &man.namei.9; syscall can cope with symlinks,
	    absolute and relative paths.  When a path is looked up using
	    &man.namei.9; it is inputed to the name cache.  This behaviour can
	    be supressed.  This routine is used all over the kernel and its
	    performance is very critical.</para>
	</sect4>

	<sect4 id="freebsd-vn">
	  <title>vn_fullpath</title>

	  <para>The &man.vn.fullpath.9; function takes the best effort to
	   traverse VFS name cache and returns a path for a given (locked)
	   vnode.  This process is unreliable but works just fine for the most
	   common cases.  The unreliability is because it relies on VFS cache
	   (it does not traverse the on medium structures), it does not work
	   with hardlinks, etc.  This routine is used in several places in the
	   Linuxulator.</para>
	</sect4>

	<sect4 id="freebsd-vnode">
	  <title>Vnode operations</title>

	  <itemizedlist>
	    <listitem>
	      <para><function>fgetvp</function> - given a thread and a file
		descripton number it returns the associated vnode</para>
	    </listitem>
	    <listitem>
	      <para>&man.vn.lock.9; - locks a vnode</para>
	    </listitem>
	    <listitem>
	      <para><function>vn_unlock</function> - unlocks a vnode</para>
	    </listitem>
	    <listitem>
	      <para>&man.VOP.READDIR.9; - reads a directory referenced by
		a vnode</para>
	    </listitem>
	    <listitem>
	      <para>&man.VOP.GETATTR.9; - gets attributes of a file or a
		directory referenced by a vnode</para>
	    </listitem>
	    <listitem>
	      <para>&man.VOP.LOOKUP.9; - looks up a path to a given
		directory</para>
	    </listitem>
	    <listitem>
	      <para>&man.VOP.OPEN.9; - opens a file referenced by a
		vnode</para>
	    </listitem>
	    <listitem>
	      <para>&man.VOP.CLOSE.9; - closes a file referenced by a
		vnode</para>
	    </listitem>
	    <listitem>
	      <para>&man.vput.9; - decrements the use count for a vnode and
		unlocks it</para>
	    </listitem>
	    <listitem>
	      <para>&man.vrele.9; - decrements the use count for a vnode</para>
	    </listitem>
	    <listitem>
	      <para>&man.vref.9; - increments the use count for a vnode</para>
	    </listitem>
	  </itemizedlist>
	</sect4>

	<sect4 id="freebsd-file-handler">
	  <title>File handler operations</title>

	  <itemizedlist>
	    <listitem>
	      <para><function>fget</function> - given a thread and a file
		descriptor number it returns associated file handler and
		references it</para>
	    </listitem>
	    <listitem>
	      <para><function>fdrop</function> - drops a reference to a file
		handler</para>
	    </listitem>
	    <listitem>
	      <para><function>fhold</function> - references a file
		handler</para>
	    </listitem>
	  </itemizedlist>
	</sect4>
      </sect3>
    </sect2>
  </sect1>

  <sect1 id="md">
    <title>&linux; emulation layer -MD part</title>

    <para>This section deals with implementation of &linux; emulation layer in
      &os; operating system.  It first describes the machine dependent part
      talking about how and where interaction between userland and kernel is
      implemented.  It talks about syscalls, signals, ptrace, traps, stack
      fixup.  This part discusses i386 but it is written generally so other
      architectures should not differ very much.  The next part is the machine
      independent part of the Linuxulator.  This section only covers i386 and ELF
      handling.  A.OUT is obsolete and untested.</para>

    <sect2 id="syscall-handling">
      <title>Syscall handling</title>

      <para>Syscall handling is mostly written in
	<filename>linux_sysvec.c</filename>, which covers most of the routines
	pointed out in the <literal>sysentvec</literal> structure.  When a
	&linux; process running on &os; issues a syscall, the general syscall
	routine calls linux prepsyscall routine for the &linux; ABI.</para>

      <sect3 id="linux-prepsyscall">
	<title>&linux; prepsyscall</title>

	<para>&linux; passes arguments to syscalls via registers (that is why
	  it is limited to 6 parameters on i386) while &os; uses the stack.
	  The &linux; prepsyscall routine must copy parameters from registers
	  to the stack.  The order of the registers is:
	  <varname>%ebx</varname>, <varname>%ecx</varname>,
	  <varname>%edx</varname>, <varname>%esi</varname>,
	  <varname>%edi</varname>, <varname>%ebp</varname>.  The catch is that
	  this is true for only <emphasis>most</emphasis> of the syscalls.
	  Some (most notably <function>clone</function>) uses a different
	  order but it is luckily easy to fix by inserting a dummy parameter
	  in the <function>linux_clone</function> prototype.</para>
      </sect3>

      <sect3 id="syscall-writing">
	<title>Syscall writing</title>

	<para>Every syscall implemented in the Linuxulator must have its
	  prototype with various flags in <filename>syscalls.master</filename>.
	  The form of the file is:</para>

	<programlisting>...
	AUE_FORK STD		{ int linux_fork(void); }
... 
	AUE_CLOSE NOPROTO	{ int close(int fd); }
...</programlisting>

	<para>The first column represents the syscall number.  The second
	  column is for auditing support.  The third column represents the
	  syscall type.  It is either <literal>STD</literal>,
	  <literal>OBSOL</literal>, <literal>NOPROTO</literal> and
	  <literal>UNIMPL</literal>.  <literal>STD</literal> is a standard
	  syscall with full prototype and implementation.
	  <literal>OBSOL</literal> is obsolete and defines just the prototype.
	  <literal>NOPROTO</literal> means that the syscall is implemented
	  elsewhere so do not prepend ABI prefix, etc.
	  <literal>UNIMPL</literal> means that the syscall will be
	  substituted with the <function>nosys</function> syscall
	  (a syscall just printing out a message about the syscall not being
	  implemented and returning <literal>ENOSYS</literal>).</para>

	<para>From <filename>syscalls.master</filename> a script generates
	  three files: <filename>linux_syscall.h</filename>,
	  <filename>linux_proto.h</filename> and
	  <filename>linux_sysent.c</filename>.  The
	  <filename>linux_syscall.h</filename> contains definitions of syscall
	  names and their numerical value, e.g.:</para>

	<programlisting>...
#define LINUX_SYS_linux_fork 2
...
#define LINUX_SYS_close 6
...</programlisting>

	<para>The <filename>linux_proto.h</filename> contains structure
	  definitions of arguments to every syscall, e.g.:</para>

	<programlisting>struct linux_fork_args { 
  register_t dummy; 
};</programlisting>

	<para>And finally, <filename>linux_sysent.c</filename> contains
	  structure describing the system entry table, used to actually
	  dispatch a syscall, e.g.:</para>

	<programlisting>{ 0, (sy_call_t *)linux_fork, AUE_FORK, NULL, 0, 0 }, /* 2 = linux_fork */ 
{ AS(close_args), (sy_call_t *)close, AUE_CLOSE, NULL, 0, 0 }, /* 6 = close */</programlisting>

	<para>As you can see <function>linux_fork</function> is implemented
	  in Linuxulator itself so the definition is of <literal>STD</literal>
	  type and has no argument, which is exhibited by the dummy argument
	  structure.  On the other hand <function>close</function> is just an
	  alias for real &os; &man.close.2; so it has no linux arguments
	  structure associated and in the system entry table it is not prefixed
	  with linux as it calls the real &man.close.2; in the kernel.</para>
      </sect3>

      <sect3 id="dummy-syscalls">
	<title>Dummy syscalls</title>

	<para>The &linux; emulation layer is not complete, as some syscalls are
	  not implemented properly and some are not implemented at all.  The
	  emulation layer employs a facility to mark unimplemented syscalls
	  with the <literal>DUMMY</literal> macro.  These dummy definitions
	  reside in <filename>linux_dummy.c</filename> in a form of
	  <literal>DUMMY(syscall);</literal>, which is then translated to
	  various syscall auxiliary files and the implementation consists
	  of printing a message saying that this syscall is not implemented.
	  The <literal>UNIMPL</literal> prototype is not used because we want
	  to be able to identify the name of the syscall that was called in
	  order to know what syscalls are more important to implement.</para>
      </sect3>
    </sect2>

    <sect2 id="signal-handling">
      <title>Signal handling</title>

      <para>Signal handling is done generally in the &os; kernel for all
	binary compatibilities with a call to a compat-dependent layer.
	&linux; compatibility layer defines
	<function>linux_sendsig</function> routine for this purpose.</para>

      <sect3 id="linux-sendsig">
	<title>&linux; sendsig</title>

	<para>This routine first checks whether the signal has been installed
	  with a <literal>SA_SIGINFO</literal> in which case it calls
	  <function>linux_rt_sendsig</function> routine instead.  Furthermore,
	   it allocates (or reuses an already existing) signal handle context,
	  then it builds a list of arguments for the signal handler.  It
	  translates the signal number based on the signal translation table,
	  assigns a handler, translates sigset.  Then it saves context for the
	  <function>sigreturn</function> routine (various registers, translated
	  trap number and signal mask).  Finally, it copies out the signal
	  context to the userspace and prepares context for the actual
	  signal handler to run.</para>
      </sect3>

      <sect3 id="linux-rt-sendsig">
	<title>linux_rt_sendsig</title>

	<para>This routine is similar to <function>linux_sendsig</function>
	  just the signal context preparation is different.  It adds
	  <literal>siginfo</literal>, <literal>ucontext</literal>, and some
	  &posix; parts.  It might be worth considering whether those two
	  functions could not be merged with a benefit of less code duplication
	  and possibly even faster execution.</para>
      </sect3>

      <sect3 id="linux-sigreturn">
	<title>linux_sigreturn</title>

	<para>This syscall is used for return from the signal handler.  It does
	  some security checks and restores the original process context.  It
	  also unmasks the signal in process signal mask.</para>
      </sect3>
    </sect2>

    <sect2 id="ptrace">
      <title>Ptrace</title>

      <para>Many &unix; derivates implement the &man.ptrace.2; syscall in order
	to allow various tracking and debugging features.  This facility
	enables the tracing process to obtain various information about the
	traced process, like register dumps, any memory from the process
	address space, etc. and also to trace the process like in stepping an
	instruction or between system entries (syscalls and traps).
	&man.ptrace.2; also lets you set various information in the traced
	process (registers etc.).  &man.ptrace.2; is a &unix;-wide standard
	implemented in most &unix;es around the world.</para> 

      <para>&linux; emulation in &os; implements the &man.ptrace.2; facility
	in <filename>linux_ptrace.c</filename>.  The routines for converting
	registers between &linux; and &os; and the actual &man.ptrace.2;
	syscall emulation syscall.  The syscall is a long switch block that
	implements its counterpart in &os; for every &man.ptrace.2; command.
	The &man.ptrace.2; commands are mostly equal between &linux; and &os;
	so usually just a small modification is needed.  For example,
	<literal>PT_GETREGS</literal> in &linux; operates on direct data while
	&os; uses a pointer to the data so after performing a (native)
	&man.ptrace.2; syscall, a copyout must be done to preserve &linux;
	semantics.</para>

      <para>The &man.ptrace.2; implementation in Linuxulator has some known
	weaknesses.  There have been panics seen when using
	<command>strace</command> (which is a &man.ptrace.2; consumer) in the
	Linuxulator environment.  Also <literal>PT_SYSCALL</literal> is not
	implemented.</para>
    </sect2>

    <sect2 id="traps">
      <title>Traps</title>

      <para>Whenever a &linux; process running in the emulation layer traps
	the trap itself is handled transparently with the only exception of
	the trap translation.  &linux; and &os; differs in opinion on what a
	trap is so this is dealt with here. The code is actually very
	short:</para>

      <programlisting>static int 
translate_traps(int signal, int trap_code) 
{ 

  if (signal != SIGBUS) 
    return signal;

  switch (trap_code) {

    case T_PROTFLT:
    case T_TSSFLT:
    case T_DOUBLEFLT:
    case T_PAGEFLT:
      return SIGSEGV;

    default: 
      return signal; 
  } 
}</programlisting>
    </sect2>

    <sect2 id="stack-fixup">
      <title>Stack fixup</title>

      <para>The RTLD run-time link-editor expects so called AUX tags on stack
	during an <function>execve</function> so a fixup must be done to ensure
	this.  Of course, every RTLD system is different so the emulation layer
	must provide its own stack fixup routine to do this.  So does
	Linuxulator.  The <function>elf_linux_fixup</function> simply copies
	out AUX tags to the stack and adjusts the stack of the user space
	process to point right after those tags.  So RTLD works in a
	smart way.</para>
    </sect2>

    <sect2 id="aout-support">
      <title>A.OUT support</title>

      <para>The &linux; emulation layer on i386 also supports &linux; A.OUT
	binaries.  Pretty much everything described in the previous sections
	must be implemented for A.OUT support (beside traps translation and
	signals sending).  The support for A.OUT binaries is no longer
	maintained, especially the 2.6 emulation does not work with it but
	this does not cause any problem, as the linux-base in ports probably
	do not support A.OUT binaries at all.  This support will probably be
	removed in future.  Most of the stuff necessary for loading &linux;
	A.OUT binaries is in <filename>imgact_linux.c</filename> file.</para>
    </sect2>
  </sect1>

  <sect1 id="mi">
    <title>&linux; emulation layer -MI part</title>

    <para>This section talks about machine independent part of the
      Linuxulator.  It covers the emulation infrastructure needed for &linux;
      2.6 emulation, the thread local storage (TLS) implementation (on i386)
      and futexes.  Then we talk briefly about some syscalls.</para>

    <sect2 id="nptl-desc">
      <title>Description of NPTL</title>

      <para>One of the major areas of progress in development of &linux; 2.6
	was threading.  Prior to 2.6, the &linux; threading support was
	implemented in the <application>linuxthreads</application> library.
	The library was a partial implementation of &posix; threading.  The
	threading was implemented using separate processes for each thread
	using the <function>clone</function> syscall to let them share the
	address space (and other things).  The main weaknesses of this
	approach was that every thread had a different PID, signal handling
	was broken (from the pthreads perspective), etc.  Also the performance
	was not very good (use of <literal>SIGUSR</literal> signals for
	threads synchronization, kernel resource consumption, etc.) so to
	overcome these problems a new threading system was developed and
	named NPTL.</para>

      <para>The NPTL library focused on two things but a third thing came
	along so it is usually considered a part of NPTL.  Those two things
	were embedding of threads into a process structure and futexes.  The
	additional third thing was TLS, which is not directly required by NPTL
	but the whole NPTL userland library depends on it.  Those improvements
	yielded in much improved performance and standards conformance.  NPTL
	is a standard threading library in &linux; systems these days.</para>

      <para>The &os; Linuxulator implementation approaches the NPTL in three
	main areas.  The TLS, futexes and PID mangling, which is meant to
	simulate the &linux; threads.  Further sections describe each of these
	areas.</para>
    </sect2>

    <sect2 id="linux26-emu">
      <title>&linux; 2.6 emulation infrastructure</title>

      <para>These sections deal with the way &linux; threads are managed and
	how we simulate that in &os;.</para>

      <sect3 id="linux26-runtime">
	<title>Runtime determining of 2.6 emulation</title>

	<para>The &linux; emulation layer in &os; supports runtime setting of
	  the emulated version.  This is done via &man.sysctl.8;, namely
	  <literal>compat.linux.osrelease</literal>, which is set to 2.4.2 by
	  default (as of April 2007) and with all &linux; versions up to 2.6
	  it just determined what &man.uname.1 outputs.  It is different with
	  2.6 emulation where setting this &man.sysctl.8; affects runtime
	  behaviour of the emulation layer.  When set to 2.6.x it sets the
	  value of <literal>linux_use_linux26</literal> while setting to
	  something else keeps it unset.  This variable (plus per-prison
	  variables of the very same kind) determines whether 2.6
	  infrastructure (mainly PID mangling) is used in the code or not.
	  The version setting is done system-wide and this affects all &linux;
	  processes.  The &man.sysctl.8; should not be changed when running any
	  &linux; binary as it might harm things.</para>
      </sect3>

      <sect3 id="linux-proc-thread">
	<title>&linux; processes and thread identifiers</title>

	<para>The semantics of &linux; threading are a little confusing and
	  uses entirely different nomenclature to &os;.  A process in
	  &linux; consists of a <literal>struct task</literal> embedding two
	  identifier fields - PID and TGID.  PID is <emphasis>not</emphasis>
	  a process ID but it is a thread ID.  The TGID identifies a thread
	  group in other words a process.  For single-threaded process the
	  PID equals the TGID.</para>

	<para>The thread in NPTL is just an ordinary process that happens to
	  have TGID not equal to PID and have a group leader not equal to
	  itself (and shared VM etc. of course).  Everything else happens in
	  the same way as to an ordinary process.  There is no separation of
	  a shared status to some external structure like in &os;.  This
	  creates some duplication of information and possible data
	  inconsistency.  The &linux; kernel seems to use task -&gt; group
	  information in some places and task information elsewhere and it is
	  really not very consistent and looks error-prone.</para>

	<para>Every NPTL thread is created by a call to the
	  <function>clone</function> syscall with a specific set of flags
	  (more in the next subsection).  The NPTL implements strict
	  1:1 threading.</para>

	<para>In &os; we emulate NPTL threads with ordinary &os; processes that
	  share VM space, etc. and the PID gymnastic is just mimiced in the
	  emulation specific structure attached to the process.  The
	  structure attached to the process looks like:</para>

	<programlisting>struct linux_emuldata { 
  pid_t pid; 

  int *child_set_tid; /* in clone(): Child.s TID to set on clone */ 
  int *child_clear_tid;/* in clone(): Child.s TID to clear on exit */ 

  struct linux_emuldata_shared *shared; 

  int pdeath_signal; /* parent death signal */ 

  LIST_ENTRY(linux_emuldata) threads; /* list of linux threads */ 
};</programlisting>

	<para>The PID is used to identify the &os; process that attaches this
	  structure.  The <function>child_se_tid</function> and
	  <function>child_clear_tid</function> are used for TID address
	  copyout when a process exits and is created.  The
	  <varname>shared</varname> pointer points to a structure shared
	  among threads.  The <varname>pdeath_signal</varname> variable
	  identifies the parent death signal  and the
	  <varname>threads</varname> pointer is used to link this structure
	  to the list of threads.  The <literal>linux_emuldata_shared</literal>
	  structure looks like:</para>

	<programlisting>struct linux_emuldata_shared { 

  int refs; 

  pid_t group_pid; 

  LIST_HEAD(, linux_emuldata) threads; /* head of list of linux threads */ 
};</programlisting>

	<para>The <varname>refs</varname> is a reference counter being used
	  to determine when we can free the structure to avoid memory leaks.
	  The <varname>group_pid</varname> is to identify PID ( = TGID) of the
	  whole process ( = thread group).  The <varname>threads</varname>
	  pointer is the head of the list of threads in the process.</para>

	<para>The <literal>linux_emuldata</literal> structure can be obtained
	  from the process using <function>em_find</function>.  The prototype
	  of the function is:</para>

	<programlisting>struct linux_emuldata *em_find(struct proc *, int locked);</programlisting>

	<para>Here, <varname>proc</varname> is the process we want the emuldata
	  structure from and the locked parameter determines whether we want to
	  lock or not.  The accepted values are <literal>EMUL_DOLOCK</literal>
	  and <literal>EMUL_DOUNLOCK</literal>.  More about locking
	  later.</para>
      </sect3>

      <sect3 id="pid-mangling">
	<title>PID mangling</title>

	<para>Because of the described different view knowing what a process
	  ID and thread ID is between &os; and &linux; we have to translate
	  the view somehow.  We do it by PID mangling.  This means that we
	  fake what a PID (=TGID) and TID (=PID) is between kernel and
	  userland.  The rule of thumb is that in kernel (in Linuxulator)
	  PID = PID and TGID = shared -&gt; group pid and to userland we
	  present <literal>PID = shared -&gt; group_pid</literal> and
	  <literal>TID = proc -&gt; p_pid</literal>.
	  The PID member of <literal>linux_emuldata structure</literal> is
	  a &os; PID.</para>

	<para>The above affects mainly getpid, getppid, gettid syscalls.  Where
	  we use PID/TGID respectively.  In copyout of TIDs in
	  <function>child_clear_tid</function> and
	  <function>child_set_tid</function> we copy out &os; PID.</para>
      </sect3>

      <sect3 id="clone-syscall">
	<title>Clone syscall</title>

	<para>The <function>clone</function> syscall is the way threads are
	  created in &linux;.  The syscall prototype looks like this:</para>

	<programlisting>int linux_clone(l_int flags, void *stack, void *parent_tidptr, int dummy,
void * child_tidptr);</programlisting>

	<para>The <varname>flags</varname> parameter tells the syscall how
	  exactly the processes should be cloned.  As described above, &linux;
	  can create processes sharing various things independently, for
	  example two processes can share file descriptors but not VM, etc.
	  Last byte of the <varname>flags</varname> parameter is the exit
	  signal of the newly created process.  The <varname>stack</varname>
	  parameter if non-<literal>NULL</literal> tells, where the thread
	  stack is and if it is <literal>NULL</literal> we are supposed to
	  copy-on-write the calling process stack (i.e. do what normal
	  &man.fork.2; routine does).  The <varname>parent_tidptr</varname>
	  parameter is used as an address for copying out process PID (i.e.
	  thread id) once the process is sufficiently instantiated but is
	  not runnable yet.  The <varname>dummy</varname> parameter is here
	  because of the very strange calling convention of this syscall on
	  i386.  It uses the registers directly and does not let the compiler
	  do it what results in the need of a dummy syscall.  The
	  <varname>child_tidptr</varname> parameter is used as an address
	  for copying out PID once the process has finished forking and when
	  the process exits.</para>

	<para>The syscall itself proceeds by setting corresponding flags
	  depending on the flags passed in.  For example,
	  <literal>CLONE_VM</literal> maps to RFMEM (sharing of VM), etc.
	  The only nit here is <literal>CLONE_FS</literal> and
	  <literal>CLONE_FILES</literal> because &os; does not allow setting
	  this separately so we fake it by not setting RFFDG (copying of fd
	  table and other fs information) if either of these is defined.  This
	  does not cause any problems, because those flags are always set
	  together.  After setting the flags the process is forked using
	  the internal <function>fork1</function> routine, the process is
	  instrumented not to be put on a run queue, i.e. not to be set
	  runnable.  After the forking is done we possibly reparent the newly
	  created process to emulate <literal>CLONE_PARENT</literal> semantics.
	  Next part is creating the emulation data.  Threads in &linux; does
	  not signal their parents so we set exit signal to be 0 to disable
	  this.  After that setting of <varname>child_set_tid</varname> and
	  <varname>child_clear_tid</varname> is performed enabling the
	  functionality later in the code.  At this point we copy out the PID
	  to the address specified by <varname>parent_tidptr</varname>.  The
	  setting of process stack is done by simply rewriting thread frame
	  <varname>%esp</varname> register (<varname>%rsp</varname> on amd64).
	  Next part is setting up TLS for the newly created process.  After
	  this &man.vfork.2; semantics might be emulated and finally the newly
	  created process is put on a run queue and copying out its PID to the
	  parent process via <function>clone</function> return value is
	  done.</para>

	<para>The <function>clone</function> syscall is able and in fact is
	  used for emulating classic &man.fork.2; and &man.vfork.2; syscalls.
	  Newer glibc in a case of 2.6 kernel uses <function>clone</function>
	  to implement &man.fork.2; and &man.vfork.2; syscalls.</para>
      </sect3>

      <sect3 id="locking">
	<title>Locking</title>

	<para>The locking is implemented to be per-subsystem because we do not
	  expect a lot of contention on these.  There are two locks:
	  <literal>emul_lock</literal> used to protect manipulating of
	  <literal>linux_emuldata</literal> and
	  <literal>emul_shared_lock</literal> used to manipulate
	  <literal>linux_emuldata_shared</literal>.  The
	  <literal>emul_lock</literal> is a nonsleepable blocking mutex while
	  <literal>emul_shared_lock</literal> is a sleepable blocking
	  <literal>sx_lock</literal>.  Because of the per-subsystem locking we
	  can coalesce some locks and that is why the em find offers the
	  non-locking access.</para>
      </sect3>
    </sect2>

    <sect2 id="tls">
      <title>TLS</title>

      <para>This section deals with TLS also known as thread local
	storage.</para>

      <sect3 id="trheading-intro">
	<title>Introduction to threading</title>

	<para>Threads in computer science are entities within a process that
	  can be scheduled independently from each other.  The threads in the
	  process share process wide data (file descriptors, etc.) but also
	  have their own stack for their own data.  Sometimes there is a need
	  for process-wide data specific to a given thread.  Imagine a name of
	  the thread in execution or something like that.  The traditional
	  &unix; threading API, <application>pthreads</application> provides
	  a way to do it via &man.pthread.key.create.3;,
	  &man.pthread.setspecific.3; and &man.pthread.getspecific.3; where a
	  thread can create a key to the thread local data and using
	  &man.pthread.getspecific.3; or &man.pthread.getspecific.3; to
	  manipulate those data.  You can easily see that this is not the most
	  comfortable way this could be accomplished.  So various producers of
	  C/C++ compilers introduced a better way.  They defined a new modifier
	  keyword thread that specifies that a variable is thread specific.  A
	  new method of accessing such variables was developed as well (at
	  least on i386).  The <application>pthreads</application> method tends
	  to be implemented in userspace as a trivial lookup table.  The
	  performance of such a solution is not very good.  So the new method
	  uses (on i386) segment registers to address a segment, where TLS area
	  is stored so the actual accessing of a thread variable is just
	  appending the segment register to the address thus addressing via it.
	  The segment registers are usually <varname>%gs</varname> and
	  <varname>%fs</varname> acting like segment selectors.  Every thread
	  has its own area where the thread local data are stored and the
	  segment must be loaded on every context switch.  This method is very
	  fast and used almost exclusively in the whole i386 &unix; world.
	  Both &os; and &linux; implement this approach and it yields very good
	  results.  The only drawback is the need to reload the segment on
	  every context switch which can slowdown context switches.  &os; tries
	  to avoid this overhead by using only 1 segment descriptor for this
	  while &linux; uses 3.  Interesting thing is that almost nothing uses
	  more than 1 descriptor (only <application>Wine</application> seems to
	  use 2) so &linux; pays this unnecessary price for context
	  switches.</para>
      </sect3>

      <sect3 id="i386-segs">
	<title>Segments on i386</title>

	<para>The i386 architecture implements the so called segments.  A
	  segment is a description of an area of memory.  The base address
	  (bottom) of the memory area, the end of it (ceiling), type,
	  protection, etc.  The memory described by a segment can be accessed
	  using segment selector registers (<varname>%cs</varname>,
	  <varname>%ds</varname>, <varname>%ss</varname>,
	  <varname>%es</varname>, <varname>%fs</varname>,
	  <varname>%gs</varname>).  For example let us suppose we have a
	  segment which base address is 0x1234 and length and this code:</para>

	<programlisting>mov %edx,%gs:0x10</programlisting>

	<para>This will load the content of the <varname>%edx</varname>
	  register into memory location 0x1244.  Some segment registers have
	  a special use, for example <varname>%cs</varname> is used for code
	  segment and <varname>%ss</varname> is used for stack segment but
	  <varname>%fs</varname> and <varname>%gs</varname> are generally
	  unused.  Segments are either stored in a global GDT table or in a
	  local LDT table.  LDT is accessed via an entry in the GDT.  The
	  LDT can store more types of segments.  LDT can be per process.
	  Both tables define upto 8191 entries.</para>
      </sect3>

      <sect3 id="linux-i386">
	<title>Implementation on &linux; i386</title>

	<para>There are two main ways of setting up TLS in &linux;.  It can be
	  set when cloning a process using the <function>clone</function>
	  syscall or it can call <function>set_thread_area</function>.  When a
	  process passes <literal>CLONE_SETTLS</literal> flag to
	  <function>clone</function>, the kernel expects the memory pointed to
	  by the <varname>%esi</varname> register a &linux; user space
	  representation of a segment, which gets translated to the machine
	  representation of a segment and loaded into a GDT slot.  The
	  GDT slot can be specified with a number or -1 can be used meaning
	  that the system itself should choose the first free slot.  In
	  practice, the vast majority of programs use only one TLS entry and
	  does not care about the number of the entry.  We exploit this in the
	  emulation and in fact depend on it.</para>
      </sect3>

      <sect3 id="tls-emu">
	<title>Emulation of &linux; TLS</title>

	<sect4 id="tls-i386">
	  <title>i386</title>

	  <para>Loading of TLS for the current thread happens by calling
	    <function>set_thread_area</function> while loading TLS for a
	    second process in <function>clone</function> is done in the
	    separate block in <function>clone</function>.  Those two functions
	    are very similar.  The only difference being the actual loading of
	    the GDT segment, which happens on the next context switch for the
	    newly created process while <function>set_thread_area</function>
	    must load this directly.  The code basically does this.  It copies
	    the &linux; form segment descriptor from the userland.  The code
	    checks for the number of the descriptor but because this differs
	    between &os; and &linux; we fake it a little.  We only support
	    indexes of 6, 3 and -1.  The 6 is genuine &linux; number, 3 is
	    genuine &os; one and -1 means autoselection.  Then we set the
	    descriptor number to constant 3 and copy out this to the
	    userspace.  We rely on the userspace process using the number from
	    the descriptor but this works most of the time (have never seen a
	    case where this did not work) as the userspace process typically
	    passes in 1.  Then we convert the descriptor from the &linux; form
	    to a machine dependant form (i.e. operating system independent
	    form) and copy this to the &os; defined segment descriptor.
	    Finally we can load it.  We assign the descriptor to threads PCB
	    (process control block) and load the <varname>%gs</varname>
	    segment using <function>load_gs</function>.  This loading must be
	    done in a critical section so that nothing can interrupt us.
	    The <literal>CLONE_SETTLS</literal> case works exactly like this
	    just the loading using <function>load_gs</function> is not
	    performed.  The segment used for this (segment number 3) is
	    shared for this use between &os; processes and &linux; processes
	    so the &linux; emulation layer does not add any overhead over
	    plain &os;.</para>
	</sect4>

	<sect4 id="tls-amd64">
	  <title>amd64</title>

	  <para>The amd64 implementation is similar to the i386 one but there
	    was initially no 32bit segment descriptor used for this purpose
	    (hence not even native 32bit TLS users worked) so we had to add
	    such a segment and implement its loading on every context switch
	    (when a flag signaling use of 32bit is set).  Apart from this the
	    TLS loading is exactly the same just the segment numbers are
	    different and the descriptor format and the loading differs
	    slightly.</para>
	</sect4>
      </sect3>
    </sect2>

    <sect2 id="futexes">
      <title>Futexes</title>

      <sect3 id="sync-intro">
	<title>Introduction to synchronization</title>

	<para>Threads need some kind of synchronization and &posix; provides
	  some of them: mutexes for mutual exclusion, read-write locks for
	  mutual exclusion with biased ratio of reads and writes and condition
	  variables for signaling a status change.  It is interesting to note
	  that &posix; threading API lacks support for semaphores.  Those
	  synchronization routines implementations are heavily dependant on
	  the type threading support we have.  In pure 1:M (userspace) model
	  the implementation can be solely done in userspace and thus be very
	  fast (the condition variables will probably end up being implemented
	  using signals, i.e. not fast) and simple.  In 1:1 model, the
	  situation is also quite clear - the threads must be synchronized
	  using kernel facilites (which is very slow because a syscall must be
	  performed).  The mixed M:N scenario just combines the first and
	  second approach or rely solely on kernel.  Threads synchronization is
	  a vital part of thread-enabled programming and its performance can
	  affect resulting program a lot.  Recent benchmarks on &os; operating
	  system showed that an improved sx_lock implementation yielded 40%
	  speedup in <firstterm>ZFS</firstterm> (a heavy sx user), this
	  is in-kernel stuff but it shows clearly how important the performance
	  of synchronization primitives is.</para>

	<para>Threaded programs should be written with as little contention on
	  locks as possible.  Otherwise, instead of doing useful work the
	  thread just waits on a lock.  Because of this, the most well written
	  threaded programs show little locks contention.</para>
      </sect3>

      <sect3 id="futex-intro">
	<title>Futexes introduction</title>

	<para>&linux; implements 1:1 threading, i.e. it has to use in-kernel
	  synchronization primitives.  As stated earlier, well written threaded
	  programs have little lock contention.  So a typical sequence
	  could be performed as two atomic increase/decrease mutex reference
	  counter, which is very fast, as presented by the following
	  example:</para>

	<programlisting>pthread_mutex_lock(&amp;mutex); 
.... 
pthread_mutex_unlock(&amp;mutex);</programlisting>

	<para>1:1 threading forces us to perform two syscalls for those mutex
	  calls, which is very slow.</para>

	<para>The solution &linux;&nbsp;2.6 implements is called futexes.
	  Futexes implement the check for contention in userspace and call
	  kernel primitives only in a case of contention.  Thus the typical
	  case takes place without any kernel intervention.  This yields
	  reasonably fast and flexible synchronization primitives
	  implementation.</para>
      </sect3>

      <sect3 id="futex-api">
	<title>Futex API</title>

	<para>The futex syscall looks like this:</para>

	<programlisting>int futex(void *uaddr, int op, int val, struct timespec *timeout, void *uaddr2, int val3);</programlisting>

	<para>In this example <varname>uaddr</varname> is an address of the
	  mutex in userspace, <varname>op</varname> is an operation we are
	  about to perform and the other parameters have per-operation
	  meaning.</para>

	<para>Futexes implement the following operations:</para>

	<itemizedlist>
	  <listitem>
	    <para><literal>FUTEX_WAIT</literal></para>
	  </listitem>
	  <listitem>
	    <para><literal>FUTEX_WAKE</literal></para>
	  </listitem>
	  <listitem>
	    <para><literal>FUTEX_FD</literal></para>
	  </listitem>
	  <listitem>
	    <para><literal>FUTEX_REQUEUE</literal></para>
	  </listitem>
	  <listitem>
	    <para><literal>FUTEX_CMP_REQUEUE</literal></para>
	  </listitem>
	  <listitem>
	    <para><literal>FUTEX_WAKE_OP</literal></para>
	  </listitem>
	</itemizedlist> 

	<sect4 id="futex-wait">
	  <title>FUTEX_WAIT</title>

	  <para>This operation verifies that on address
	    <varname>uaddr</varname> the value <varname>val</varname>
	    is written.  If not, <literal>EWOULDBLOCK</literal> is
	    returned, otherwise the thread is queued on the futex and gets
	    suspended.  If the argument <varname>timeout</varname> is
	    non-zero it specifies the maximum time for the sleeping,
	    otherwise the sleeping is infinite.</para>
	</sect4>

	<sect4 id="futex-wake">
	  <title>FUTEX_WAKE</title>

	  <para>This operation takes a futex at <varname>uaddr</varname>
	    and wakes up <varname>val</varname> first futexes queued
	    on this futex.</para>
	</sect4>

	<sect4 id="futex-fd">
	  <title>FUTEX_FD</title>

	  <para>This operations associates a file descriptor with a given
	    futex.</para>
	</sect4>

	<sect4 id="futex-requeue">
	  <title>FUTEX_REQUEUE</title>

	  <para>This operation takes <varname>val</varname> threads
	    queued on futex at <varname>uaddr</varname>, wakes them up,
	    and takes <varname>val2</varname> next threads and requeues them
	    on futex at <varname>uaddr2</varname>.</para>
	</sect4>

	<sect4 id="futex-cmp-requeue">
	  <title>FUTEX_CMP_REQUEUE</title>

	  <para>This operation does the same as
	    <literal>FUTEX_REQUEUE</literal> but it checks that
	    <varname>val3</varname> equals to <varname>val</varname>
	    first.</para> 
	</sect4>

	<sect4 id="futex-wake-op">
	  <title>FUTEX_WAKE_OP</title>

	  <para>This operation performs an atomic operation on
	    <varname>val3</varname> (which contains coded some other value)
	    and <varname>uaddr</varname>.  Then it wakes up
	    <varname>val</varname> threads on futex at
	    <varname>uaddr</varname> and if the atomic operation returned a
	    positive number it wakes up <varname>val2</varname> threads on
	    futex at <varname>uaddr2</varname>.</para>

	  <para>The operations implemented in
	    <literal>FUTEX_WAKE_OP</literal>:</para>

	  <itemizedlist>
	    <listitem>
	      <para><literal>FUTEX_OP_SET</literal></para>
	    </listitem>
	    <listitem>
	      <para><literal>FUTEX_OP_ADD</literal></para>
	    </listitem>
	    <listitem>
	      <para><literal>FUTEX_OP_OR</literal></para>
	    </listitem>
	    <listitem>
	      <para><literal>FUTEX_OP_AND</literal></para>
	    </listitem>
	    <listitem>
	      <para><literal>FUTEX_OP_XOR</literal></para>
	    </listitem>
	  </itemizedlist>

	  <note>
	    <para>There is no <varname>val2</varname> parameter in the
	      futex prototype.  The <varname>val2</varname> is taken from the
	      <varname>struct timespec *timeout</varname> parameter
	      for operations <literal>FUTEX_REQUEUE</literal>,
	      <literal>FUTEX_CMP_REQUEUE</literal> and
	      <literal>FUTEX_WAKE_OP</literal>.</para>
	  </note>
	</sect4>
      </sect3>

      <sect3 id="futex-emu">
	<title>Futex emulation in &os;</title>

	<para>The futex emulation in &os; is taken from NetBSD and further
	  extended by us.  It is placed in <filename>linux_futex.c</filename>
	  and <filename>linux_futex.h</filename> files.  The
	  <literal>futex</literal> structure looks like:</para>

	<programlisting>struct futex {
  void *f_uaddr;
  int f_refcount;

  LIST_ENTRY(futex) f_list;

  TAILQ_HEAD(lf_waiting_paroc, waiting_proc) f_waiting_proc;
};</programlisting>

	<para>And the structure <literal>waiting_proc</literal> is:</para>

	<programlisting>struct waiting_proc { 

  struct thread *wp_t; 

  struct futex *wp_new_futex; 

  TAILQ_ENTRY(waiting_proc) wp_list; 
};</programlisting>

	<sect4 id="futex-get">
	  <title>futex_get / futex_put</title>

	  <para>A futex is obtained using the <function>futex_get</function>
	    function, which searches a linear list of futexes and returns the
	    found one or creates a new futex.  When releasing a futex from the
	    use we call the <function>futex_put</function> function, which
	    decreases a reference counter of the futex and if the refcount
	    reaches zero it is released.</para>
	</sect4>

	<sect4 id="futex-sleep">
	  <title>futex_sleep</title>

	  <para>When a futex queues a thread for sleeping it creates a
	    <literal>working_proc</literal> structure and puts this structure
	    to the list inside the futex structure then it just performs a
	    &man.tsleep.9; to suspend the thread.  The sleep can be timed out.
	    After &man.tsleep.9; returns (the thread was woken up or it timed
	    out) the <literal>working_proc</literal> structure is removed
	    from the list and is destroyed.  All this is done in the
	    <function>futex_sleep</function> function.  If we got woken up
	    from <function>futex_wake</function> we have
	    <varname>wp_new_futex</varname> set so we sleep on it.  This way
	    the actual requeueing is done in this function.</para>
	</sect4>

	<sect4 id="futex-wake-2">
	  <title>futex_wake</title>

	  <para>Waking up a thread sleeping on a futex is performed in the
	    <function>futex_wake</function> function.  First in this function
	    we mimic the strange &linux; behaviour, where it wakes up N threads
	    for all operations, the only exception is that the REQUEUE
	    operations are performed on N+1 threads.  But this usually does not
	    make any difference as we are waking up all threads.  Next in the
	    function in the loop we wake up n threads, after this we check if
	    there is a new futex for requeueing.  If so, we requeue up to n2
	    threads on the new futex.  This cooperates with
	    <function>futex_sleep</function>.</para>
	</sect4>

	<sect4 id="futex-wake-op-2">
	  <title>futex_wake_op</title>

	  <para>The <literal>FUTEX_WAKE_OP</literal> operation is quite
	    complicated.  First we obtain two futexes at addresses
	    <varname>uaddr</varname> and <varname>uaddr2</varname> then we
	    perform the atomic operation using <varname>val3</varname> and
	    <varname>uaddr2</varname>.  Then <varname>val</varname> waiters
	    on the first futex is woken up and if the atomic operation
	    condition holds we wake up <varname>val2</varname> (i.e.
	    <varname>timeout</varname>) waiter on the second futex.</para>
	</sect4>

	<sect4 id="futex-atomic-op">
	  <title>futex atomic operation</title>

	  <para>The atomic operation takes two parameters
	    <varname>encoded_op</varname> and <varname>uaddr</varname>.
	    The encoded operation encodes the operation itself,
	    comparing value, operation argument, and comparing argument.
	    The pseudocode for the operation is like this one:</para>

	  <programlisting>oldval = *uaddr2
*uaddr2 = oldval OP oparg</programlisting>

	  <para>And this is done atomically.  First a copying in of the number
	    at <varname>uaddr</varname> is performed and the operation is
	    done.  The code handles page faults and if no page fault occurs
	    <varname>oldval</varname> is compared to
	    <varname>cmparg</varname> argument with cmp comparator.</para>
	</sect4>

	<sect4 id="futex-locking">
	  <title>Futex locking</title>

	  <para>Futex implementation uses two lock lists protecting
	    <function>sx_lock</function> and global locks (either Giant
	    or another <function>sx_lock</function>).  Every operation is
	    performed locked from the start to the very end.</para>
	</sect4>
      </sect3>
    </sect2>

    <sect2 id="syscall-impl">
      <title>Various syscalls implementation</title>

      <para>In this section I am going to describe some smaller syscalls that
	are worth mentioning because their implementation is not obvious or
	those syscalls are interesting from other point of view.</para>

      <sect3 id="syscall-at">
	<title>*at family of syscalls</title>

	<para>During development of &linux; 2.6.16 kernel, the *at syscalls
	  were added.  Those syscalls (<function>openat</function> for example)
	  work exactly like their at-less counterparts with the slight
	  exception of the <varname>dirfd</varname> parameter.  This
	  parameter changes where the given file, on which the syscall is to be
	  performed, is.  When the <varname>filename</varname> parameter is
	  absolute <varname>dirfd</varname> is ignored but when the path to
	  the file is relative, it comes to the play.  The
	  <varname>dirfd</varname> paramtere is a directory relative to which
	  the relative pathname is checked.  The <varname>dirfd</varname>
	  parameter is a file descriptor of some directory or
	  <literal>AT_FDCWD</literal>.  So for example the
	  <function>openat</function> syscall can be like this:</para>

	<programlisting>file descriptor 123 = /tmp/foo/, current working directory = /tmp/ 

openat(123, /tmp/bah\, flags, mode)	/* opens /tmp/bah */
openat(123, bah\, flags, mode)		/* opens /tmp/foo/bah */
openat(AT_FDWCWD, bah\, flags, mode)	/* opens /tmp/bah */
openat(stdio, bah\, flags, mode)	/* returns error because stdio is not a directory */</programlisting>

	<para>This infrastructure is necessary to avoid races when opening
	  files outside the working directory.  Imagine that a process consists
	  of two threads, thread&nbsp;A and thread&nbsp;B.  Thread&nbsp;A
	  issues <literal>open(./tmp/foo/bah., flags, mode)</literal> and
	  before returning it gets preempted and thread&nbsp;B runs.
	  Thread&nbsp;B does not care about the needs of thread&nbsp;A and
	  renames or removes <filename>/tmp/foo/</filename>.  We got a race.
	  To avoid this we can open <filename>/tmp/foo</filename> and use it
	  as <varname>dirfd</varname> for <function>openat</function>
	  syscall.  This also enables user to implement per-thread
	  working directories.</para>

	<para>&linux; family of *at syscalls contains:
	  <function>linux_openat</function>,
	  <function>linux_mkdirat</function>,
	  <function>linux_mknodat</function>,
	  <function>linux_fchownat</function>,
	  <function>linux_futimesat</function>,
	  <function>linux_fstatat64</function>,
	  <function>linux_unlinkat</function>,
	  <function>linux_renameat</function>,
	  <function>linux_linkat</function>,
	  <function>linux_symlinkat</function>,
	  <function>linux_readlinkat</function>,
	  <function>linux_fchmodat</function> and
	  <function>linux_faccessat</function>.  All these are implemented
	  using the modified &man.namei.9; routine and simple
	  wrapping layer.</para>

	<sect4 id="implementation">
	  <title>Implementation</title>

	  <para>The implementation is done by altering the
	     &man.namei.9; routine (described above) to take
	     additional parameter <varname>dirfd</varname> in its
	     <literal>nameidata</literal> structure, which specifies the
	     starting point of the pathname lookup instead of using the
	     current working directory every time.  The resolution of
	     <varname>dirfd</varname> from file descriptor number to a
	     vnode is done in native *at syscalls.  When
	     <varname>dirfd</varname> is <literal>AT_FDCWD</literal> the
	     <varname>dvp</varname> entry in <literal>nameidata</literal>
	     structure is <literal>NULL</literal> but when
	     <varname>dirfd</varname> is a different number we obtain a
	     file for this file descriptor, check whether this file
	     is valid and if there is vnode attached to it then we get a vnode.
	     Then we check this vnode for being a directory.  In the actual
	     &man.namei.9; routine we simply substitute the
	     <varname>dvp</varname> vnode for <varname>dp</varname> variable
	     in the &man.namei.9; function, which determines the
	     starting point.  The &man.namei.9; is not used
	     directly but via a trace of different functions on various
	     levels.  For example the <function>openat</function> goes like
	     this:</para>

	  <programlisting>openat() --> kern_openat() --> vn_open() -> namei()</programlisting>

	  <para>For this reason <function>kern_open</function> and
	    <function>vn_open</function> must be altered to incorporate
	    the additional <varname>dirfd</varname> parameter.  No compat
	    layer is created for those because there are not many users of
	    this and the users can be easily converted.  This general
	    implementation enables &os; to implement their own *at syscalls.
	    This is being discussed right now.</para>
	</sect4>
      </sect3>

      <sect3 id="ioctl">
	<title>Ioctl</title>

	<para>The ioctl interface is quite fragile due to its generality.
	  We have to bear in mind that devices differ between &linux; and &os;
	  so some care must be applied to do ioctl emulation work right.  The
	  ioctl handling is implemented in <filename>linux_ioctl.c</filename>,
	  where <function>linux_ioctl</function> function is defined.  This
	  function simply iterates over sets of ioctl handlers to find a
	  handler that implements a given command.  The ioctl syscall has three
	  parameters, the file descriptor, command and an argument.  The
	  command is a 16-bit number, which in theory is divided into high
	  8&nbsp;bits determining class of the ioctl command and low
	  8&nbsp;bits, which are the actual command within the given set.
	  The emulation takes advantage of this division.  We implement
	  handlers for each set, like <function>sound_handler</function>
	  or <function>disk_handler</function>.  Each handler has a maximum
	  command and a minimum command defined, which is used for determining
	  what handler is used.  There are slight problems with this approach
	  because &linux; does not use the set division consistently so
	  sometimes ioctls for a different set are inside a set they should
	  not belong to (SCSI generic ioctls inside cdrom set, etc.).  &os;
	  currently does not implement many &linux; ioctls (compared to
	  NetBSD, for example) but the plan is to port those from NetBSD.
	  The trend is to use &linux; ioctls even in the native &os; drivers
	  because of the easy porting of applications.</para>
      </sect3>

      <sect3 id="debugging">
	<title>Debugging</title>

	<para>Every syscall should be debuggable.  For this purpose we
	  introduce a small infrastructure.  We have the ldebug facility, which
	  tells whether a given syscall should be debugged (settable via a
	  sysctl).  For printing we have LMSG and ARGS macros.  Those are used
	  for altering a printable string for uniform debuging messages.</para>
      </sect3>
    </sect2>    
  </sect1>

  <sect1 id="conclusion">
    <title>Conclusion</title>

    <sect2 id="results">
      <title>Results</title>

      <para>As of April 2007 the &linux; emulation layer is capable of
	emulating the &linux;&nbsp;2.6.16 kernel quite well.  The remaining
	problems concern futexes, unfinished *at family of syscalls,
	problematic signals delivery, missing <function>epoll</function> and
	<function>inotify</function> and probably some bugs we have not
	discovered yet.  Despite this we are capable of running basically all
	the &linux; programs included in &os; Ports&nbsp;Collection with
	Fedora&nbsp;Core&nbsp;4 at 2.6.16 and there are some rudimentary
	reports of success with Fedora&nbsp;Core&nbsp;6 at 2.6.16.  The
	Fedora&nbsp;Core&nbsp;6	linux_base was recently commited enabling
	some further testing of the emulation layer and giving us some more
	hints where we should put our effort in implementing missing
	stuff.</para>

      <para>We are able to run the most used applications like
	<filename role="package">www/linux-firefox</filename>,
	<filename role="package">www/linux-opera</filename>,
	<filename role="package">net-im/skype</filename> and some games from
	the Ports&nbsp;Collection.  Some of the programs exhibit bad behaviour
	under 2.6 emulation but this is currently under investigation and
	hopefully will be fixed soon.  The only big application that is
	known not to work is the &linux; &java; Development Kit and this is
	because of the requirement of <function>epoll</function>
	facility which is not directly related to the &linux;
	kernel 2.6.</para>

      <para>We hope to enable 2.6.16 emulation by default some time after
	&os; 7.0 is released at least to expose the 2.6 emulation parts for
	some wider testing.  Once this is done we can switch to
	Fedora&nbsp;Core&nbsp;6 linux_base, which is the ultimate plan.</para>
    </sect2>

    <sect2 id="future-work">
      <title>Future work</title>

      <para>Future work should focus on fixing the remaining issues with
	futexes, implement the rest of the *at family of syscalls, fix the
	signal delivery and possibly implement the <function>epoll</function>
	and <function>inotify</function> facilities.</para>

      <para>We hope to be able to run the most important programs flawlessly
	soon, so we will be able to switch to the 2.6 emulation by default and
	make the Fedora&nbsp;Core&nbsp;6 the default linux_base because our
	currently used Fedora&nbsp;Core&nbsp;4 is not supported any
	more.</para>

      <para>The other possible goal is to share our code with NetBSD and
	DragonflyBSD.  NetBSD has some support for 2.6 emulation but its far
	from finished and not really tested.  DragonflyBSD has expressed some
	interest in porting the 2.6 improvements.</para>

      <para>Generally, as &linux; develops we would like to keep up with their
	development, implementing newly added syscalls.  Splice comes to mind
	first.  Some already implemented syscalls are also heavily crippled,
	for example <function>mremap</function> and others.  Some performance
	improvements can also be made, finer grained locking and others.</para>
    </sect2>

    <sect2 id="team">
      <title>Team</title>

      <para>I cooperated on this project with (in alphabetical order):</para>

      <itemizedlist>
	<listitem>
	  <para>&a.jhb;</para>
	</listitem>
	<listitem>
	  <para>&a.kib;</para>
	</listitem>
	<listitem>
	  <para>Emmanuel Dreyfus</para>
	</listitem>
	<listitem>
	  <para>Scot Hetzel</para>
	</listitem>
	<listitem>
	  <para>&a.jkim;</para>
	</listitem>
	<listitem>
	  <para>&a.netchild;</para>
	</listitem>
	<listitem>
	  <para>&a.ssouhlal;</para>
	</listitem>
	<listitem>
	  <para>Li Xiao</para>
	</listitem>
	<listitem>
	  <para>&a.davidxu;</para>
	</listitem>
      </itemizedlist>

      <para>I would like to thank all those people for their advices, code
	reviews and general support.</para>
    </sect2>
  </sect1>

  <sect1 id="literatures">
    <title>Literatures</title>

    <orderedlist>
      <listitem>
	<para>Marshall Kirk McKusick - George V. Nevile-Neil. Design
	  and Implementation of the &os; operating system. Addison-Wesley,
	  2005.</para>
      </listitem>
      <listitem>
	<para><ulink url="http://www.FreeBSD.org"></ulink></para>
      </listitem>
      <listitem>
	<para><ulink url="http://tldp.org"></ulink></para>
      </listitem>
      <listitem>
	<para><ulink url="http://www.linux.org"></ulink></para>
     </listitem>
    </orderedlist>
  </sect1>
</article>

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